Fusing Art and AI to Redefine 3D Immersive Experiences.

Drawing on a rich background in media art and advanced AI research, I craft 3D experiences that captivate and transform digital engagement. At RECON Labs, we merge creative vision with cutting-edge technology to turn imagination into reality.

15+

Years of
Experience

50+

R&D, Art projects completed
on 3D and AI

About

Where Creative Minds Turn Ideas into Real-World Impact

I'm a digital media content expert who turned a passion for research and teaching into industrial innovation. Recognizing AI’s transformative potential, I founded RECON Labs to revolutionize content creation—transforming generative art into meaningful, efficient solutions. Through our beta platform, 3Dpresso.ai, and our in-house digital studio, we empower creators and brands to reimagine visual storytelling and streamline design processes

resume

Education & Experience

2019 - Present

CEO & Founder

RECON Labs Inc.

2018 - 2020

Adjunct Professor

School of Film, TV & Multimedia, Korea National University of Arts

Post-Doc. Researcher

Digital Informatics Lab, Hangyang Univ.

2011 - Present

Media Artist

individual artist

Technician

Studio Kimchi and Chips

Artist Residency

ACC (Asia Culture Center)

Creator

Art Center Nabi

2006 - 2018

Ph.D Degree

Exp Lab, Culture Technology, KAIST (Korea Advanced Institute of Science and Technology)

Master Degree

Exp Lab, Culture Technology, KAIST (Korea Advanced Institute of Science and Technology)

Bachelor Degree

Material Science and Engineering, KAIST (Korea Advanced Institute of Science and Technology)

Research & Project

Publications

  • The Impact of Sketch-guided vs. Prompt-guided 3D Generative Ais on the Design Exploration Process
    Seung Won Lee, Tae Hee Jo, Semin Jin, Jiin Choi, Kyungwon Yun, Sergio Bromberg, Seonghoon Ban, Kyung Hoon Hyun, ACM CHI Paper, 2024
  •  
  • Intersection of Seeing: New Ways of Experiencing Reality using Autonomous Volumetric Capture System
    Seonghoon Ban, Taeha Yi, Kyung Hoon Hyun,  SIGGRAPH Art Paper, 2023
  •  
  • Real-Time Physical Prototyping Tool Design Based on Shape-Changing Display
    Seonghoon Ban, Kyung Hoon Hyun,  Applied Science (SCIE), 2021
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  • Pixel of Matter: New Ways of Seeing with an Active Volumetric Filmmaking System
    Seonghoon Ban, Kyung Hoon Hyun,  SIGGRAPH Art Paper, Leonardo (A&HCI), 2020
  •  
  • 3D Computational Sketch Synthesis Framework: Assisting Design Exploration Through Generation Variations for User Input Sketch and Interactive 3D Model Reconstruction
    Seonghoon Ban, Kyung Hoon Hyun,  Computer-Aided Design (SCI), 2020
  •  
  • Directional Force Feedback: Mechanical Force Concentration for Immersive Experience in Virtual Reality
    Seonghoon Ban, Kyung Hoon Hyun,  Applied Science (SCIE), 2019
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  • Designing a User Participation-Based Bike Rebalancing Service
    Seonghoon Ban, Kyung Hoon Hyun,  Sustainability (SCIE), 2019
  •  
  • Curvature-based distribution algorithm: rebalancing bike sharing system with agent-based simulation
    Seonghoon Ban, Kyung Hoon Hyun,  Journal of Visualization (SCIE), 2019
  •  
  • Rapid Space Design Prototyping Tool Based on Augmented Reality and Tangible User Interface
    Kihoon Son, Seonghoon Ban, Kyung Hoon Hyun,   Computer-Aided Architectural Design Research in Asia, 2019
  •  
  • Closing the Loop of Inspiration-to-Creation: Responding with Programmable Sphere
    Seonghoon Ban, Shengen Lim, Byungjoo Lee, Kwangyun Wohn,  MIT Leonardo (A&HCI), 2018
  •  
  • Sound Planet: An Interactive Sound Visualization on the Spherical Display for Group Work
    Seong-Hoon Ban, Kwangyun Wohn,  ACM GROUP, 2014
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  • Sound Surfing Network (SSN): Mobile Phone-based Sound Spatialization with Audience Collaboration
    Sae-byul Park, Seong-Hoon Ban, Dae-ryong Hong, Woon Seung Yeo,  NIME, 2013

 

Exhibitions

  • <Virtual Mob> Lima, Peru
  • Interactive Installation, Espacio Fundacion Telefonica, 2024, Artist
  •  
  • <Virtual Mob> Madrid, Spain
  • Interactive Installation, Espacio Fundación Telefónica, 2023, Artist
  •  
  • <Intersection of Seeing> Daejeon, Korea
  • Interactive Installation, Daejeon Biennale 2020, KAIST vision Hall, 2020, Artist
  •  
  • <COEXISTENCE> Daejeon, Korea
  • Interactive Installation, Gwansa #16 Gallery,  2020, Artist,
  •  
  • <Pixel of Matter> Daejeon, Korea
  • Interactive Installation, Daejeon Museum of Art,   2020, Artist
  •  
  • <Virtual Mob> Daejeon, Korea
  • Interactive Installation, Daejeon Museum of Art,  2020, Artist
  •  
  • <Thumbs Up!> Seoul, Korea
  • VR Animation, PlatformL Contemporary Art Center, 2019, Director
  •  
  • <Shake Up!> Seoul, Korea
  • VR Animation, PlatformL Contemporary Art Center, 2019, Director
  •  
  • <HALO> Kimchi and Chips London, U.K.
  • Kinetic Installation, Somerset House Fountain Court, 2018, Engineer
  •  
  • <HALO> Kimchi and Chips, Gwangju Design Biennale Gwangju, Korea
  • Kinetic Installation, Gwangju Meseum of Art, 2017, Engineer
  •  
  • <node 5:5> ACC Kinetic Media Lab, Asia Culture Center Gwangju, Korea
  • Audiovisual Installation, ACC Space, 2016, Artist
  •  
  • <Virtual Mob> Seonghoon Ban, Korea Science Makers Challenge Daejeon, Korea
  • Interactive Installation, KAIST Sport Complex, 2015, Artist
  •  
  • <City of Voices>, Seonghoon Ban, Daejeon Science Festival Daejeon, Korea
  • Interactive Installation, Daejeon Museum of Art (DMA),  2015, Artist
  •  
  • <Vocatif>, Cécile Le Prado, Des Histoires d’art t d’interactivité  Paris, France
  • Interactive Installation, Musée des Arts et Métiers, 2015, Software Developer
  •  
  • <Sound Planet>, EXP Lab, Design Playground, Seoul, Korea
  • Interactive Installation, Dong-dae-mun Design Plaza (DDP) , 2014 – 2016, Art Developer
  •  
  • <People>, EXP Lab, Art Informel in Paris Daejeon, Korea
  • Interactive Installation, LeeUngno Museum,  2014 – 2015, Art Developer
  •  
  • <Art Music>, ALMALOCO , Permanent Exhibition Gwacheon, Korea
  • Interactive Installation, Gwacheon National Science Museum, 2014 – 2015, Sound Designer
  •  
  • <Robot Essay>, EXP Lab, Seoul, Korea
  • Data Visualization, National Museum of Modern and Contemporary Art, 2015, Software Developer
  •  
  • <Paradigm>, EXP Lab, Korea Electronics Show, Ilsan, Korea
  • Tiled Display System, KINTEX, 2014, Hardware Engineer
  •  
  • <Windmill Concert>, ALMALOCO, Music-Song Festival, Gwacheon, Korea
  • Interactive Installation, Gwacheon National Science Museum, 2014, Sound Designer
  •  
  • <Spectrum of Sound>, EXP Lab, Permanent Exhibition, Seoul, Korea
  • Interactive Installation, National Museum of Modern and Contemporary Art, 2012 – 2014, Art Developer
  •  
  • <Good-bye Mr.Tom>, EXP Lab, Colombo, Sri Lanka
  • Network Performance, Asia Pacific Advanced Network, 2012, Software Developer
  •  
  • <Water Proof>, Myung-sub Hong, shadowless/artless/mindless, Seoul, Korea
  • Interactive Installation, OCI Museum of Art, 2012, Art Developer
  •  
  • <Windy Bamboo Forest>, EXP Lab, Image Hommage, Hong-sung, Korea
  • Interactive Installation, House of Ungno Lee, 2012, Sound Designer
  •  
  • <Lumi Sound>, See-Art-In-Technology, Daejeon, Korea
  • Digital Performance, Space SEE gallery, 2012, Director

contact

Transform your vision into impact - Let’s connect!

seonghoon.ban@gmail.com

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