Pixel of Matter

‘Pixel of Matter’ starts with the question of how to recognize the participant (real world) from the point of view of the art installation (computer). In this work, instead of a fixed camera, a moving camera recognizes changes of position through both binocular disparity and neural network analysis and subsequently shows the process of computer vision perceiving space in the same way that a real person perceives space. Through this process, this work will derive new methods of perception regarding how the installation can perceive the real world.

‘Pixel of Matter’ consists of a steel hardware structure and software. The structure is a hemisphere with a diameter of 3 m, hanging over viewers’ heads and rotating to capture the space in 360°. Then, the depth (RGB-D) images from the moving positions are reconstructed to fill the volume gradually. The process of systematically growing 3D pixels in the void space was visualized using the concept of the first material synthesis process—a metaphor of the Big Bang alluded to by the newly formed material in the digital 3D space. The pixels that compose the volumetric shapes of the viewers are decomposed, and each pixel is scattered in space to create a new universe.

‘Pixel of Matter’ allows you to experience the coexistence of digital space and real space. The newly synthesized digital matter is displayed in various perspectives through multiple screens, allowing viewers to recognize the understanding of their existence.